Dakota State University students walking around campus

Preparation + opportunity = success

That's the DSU equation. We're a four-year university with nationally recognized programs, cutting-edge facilities, and the brightest thinkers. But we're also a tight-knit, inclusive community. Small class sizes mean hands-on training and individualized attention. All this with an affordable, public school price that's among the best values in the region.

Majors & Degrees

Esports Coaching Graduate Certificate

Foster the next generation

Credits

9

Start Terms

Fall

|

Spring

Available

On Campus

Tuition

$3,365.10

estimated per semester

More tuition details

Find your place in this new and growing career path. The Esports Coaching Graduate Certificate provides students with the leadership and management skills necessary for leading a team to victory. This program teaches the foundations of coaching, as well as specific knowledge of the unique aspects of Esports. Along the way, students will learn skills applicable in other areas of Esports and management. Whether you are interested in coaching, managing events, or marketing events, this program is designed for those seeking a future in the wide world of ESports.  

This program is also designed for those majoring in other areas of event management, sports entertainment, and audio/video production. Whether you want to expand your skills into the field of Esports or get started with this certificate, the Esports Coaching Certificate will equip you with the necessary know-how.

Nathan Ord

Part of the game

Nathan Ord is finding success as the social media manager for DSU’s ESports team. “Esports is a constantly evolving landscape that also has a plethora of possibilities,” he said. “It’s not just gaming as some may think, as there is management, scheduling, public relations, team building, and much more involved.”  

Check out the DSU Twitch Channel

Technology focus

The Esports certificate will focus on developing the skills associated with esports operations, such as computer and cyber technologies for gaming, event management, marketing, coaching, and recruiting.

Learning outcomes

Students will demonstrate comprehension of the digital ecosystem and that they can lead students through developmental Esports experiences by applying the knowledge, skills, and commitments necessary to:

  • Identify the technical and historical foundations of Esports and fluently discuss influences on the evolving landscape of societal gaming, computing and competition.
  • Examine how social media, product availability and loyalty, data privacy, and digital consumerism impact Esports in all its variations.
  • Design, promote, and safely implement events that maximize use of facility, applications, hardware, network systems, and other resources.
  • Align their Esports development goals with the schools’ mission to provide inclusive opportunities for all students.

Faculty

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